﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine.Rendering;
using Verse;

namespace ARMIR
{
     public class CompProperties_writeMemory : CompProperties {
        public CompProperties_writeMemory()
        {
            compClass = typeof(ThingComp_writeMemory);
        }
    }
}
